Hypertune FPS test method (E4-8 draft) · 28 October 2026

For: Vin (draft), Travis (review 3 Nov, E4-13), Austin (sign-off, E4-9). From: Som. Sits with the internal facts page. Shared with outlets that retest Hypertune (E4-9). Not public.

What this sheet is for

Every FPS figure Hypertune publishes should say which test produced it. This method splits the gain in two, because they come from different places:

A buyer, an outlet or an AI answer can then tell how much came from tuning the PC and how much from changing the game's settings.

Test PC (record every field)

Field Example of what to write
Processor Intel Core i7-14700K
Graphics card NVIDIA GeForce RTX 3080 10 GB
Memory 2 x 16 GB DDR5-6000, XMP on or off
Motherboard and BIOS version
Storage NVMe SSD model
Cooling CPU cooler model
Windows Windows 11 version and build
Graphics driver Version number
Hypertune App version
Game Title and patch version
Resolution and preset 1920 x 1080, High preset
Scene Map or benchmark scene, and how long it runs
Capture tool The frame-time tool used [Austin: which tool Hypertune uses today]
Tester and date

The four runs

Run each configuration three times in the same scene, after one warm-up run that is not counted. Restart the game between configurations. Reset Hypertune with the Restore tab before each new configuration.

Config Hypertune features on In-game settings What it measures
A. Baseline None (stock hardware, Windows as installed) The fixed preset above Starting point
B. Hardware and system CPU Overclocking, GPU Overclocking, Memory Optimizations, Windows Debloating, Network Optimizations Same fixed preset Gain from tuning the PC
C. Game profile Game Hub only Whatever the Game Hub profile sets Gain from the game's settings
D. Everything All six features Game Hub profile Combined gain

Record for each run: average FPS, 1% low FPS, and run time. Keep every run's numbers, not only the average.

How to report the result

Figures already public that need this method behind them

Figure Where it appears What is known Missing
"Users see up to 60% higher FPS" Approved V8 line; launch press says "in internal testing" Nothing about game or PC Game, PC, configs, date (E4-17, asked 20 Oct)
18.9% to 28.2% Tom's Hardware and TechPowerUp, 9 Sep Core Ultra 9 285K with RTX 5090; Homeworld 3 at 18.9%, a Tomb Raider title at 28.2% Exact titles, settings, which features were on, runs, date
4.3% to 9.8% Same articles Core i7-14700K with RTX 3080; Rainbow Six and Marvel Rivals named Which figure is which game, settings, features on, runs, date

If Austin's team still has these runs, re-record them in the table above. Otherwise, rerun them on these two PCs with this method before the results page (E4-5).

For outlets that retest (E4-9)

We send: this sheet, a licence, and our table for the same game. They use their own PC, record the same fields, and publish whatever they find. We ask only that they run B and C separately and name their test PC.

Open questions for the call

  1. Austin: which capture tool and scene Hypertune used for the launch figures.
  2. Should Windows Debloating and Network Optimizations be their own config, split from the hardware overclocks? This adds two runs per game but shows the Windows gain on its own.
  3. Does the Game Hub profile lower visual settings in some games? If so, config C must list them (see reporting rules).